4 ms·
When the light bounces off of the target surface it scatters. The light which bounces back to the sensor array has time offsets depending on the geometry of th
by cjhanks 7y ago
When the light bounces off of the target surface it scatters. The light which bounces back to the sensor array has time offsets depending on the geometry of the scene, those can be modeled as curves.
Similar (in that it's the inverse case) to a bucket of water, if you drop something in it, it creates rippled waves. If you only observe the ripples in the bucket, you can reasonably derive where the thing was likely dropped.
- zimpenfish 7y ago> If you only observe the ripples in the bucket, you can reasonably derive where the thing was likely dropped. Akin to the Polynesian wave navigation using stick charts: http://thenonist.com/index.php/thenonist/permalink/stick_charts/ http://thenonist.com/index.php/thenonist/permalink/stick_cha...