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> Developers are on tight schedules because games are extremely hard to program and bugs are very common. I've not done any gamedev, but experience from all th
by pdpi 7y ago
> Developers are on tight schedules because games are extremely hard to program and bugs are very common.
I've not done any gamedev, but experience from all the jobs I've held says that this relationship is the wrong way around. Every time management pushes for delivery-at-all-costs, engineering practices decay to the point where delivery becomes slower.