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I did develop one indie game backend, and I can tell you that it is none of the above. Developers are on tight schedules because games are extremely hard to pro
by nurettin 7y ago
I did develop one indie game backend, and I can tell you that it is none of the above. Developers are on tight schedules because games are extremely hard to program and bugs are very common. This causes overpromises and underdeliveries more often than CRUD APIs.
The result is increased hours to make up for mistakes and less raises because of reduced perception of achievements. This same pattern can be observed in any other industry that tries to deliver products which require complex engineering.
- pdpi 7y ago> Developers are on tight schedules because games are extremely hard to program and bugs are very common. I've not done any gamedev, but experience from all the jobs I've held says that this relationship is the wrong way around. Every time management pushes for delivery-at-all-costs, engineering practices decay to the point where delivery becomes slower.