3 ms·
True, but that's where the discoverability issues come in. For every Supergiant Games or Drinkbox Studios, there are hundreds of titles on Steam and elsewhere t
by mikepurvis 7y ago
True, but that's where the discoverability issues come in. For every Supergiant Games or Drinkbox Studios, there are hundreds of titles on Steam and elsewhere that fail to differentiate themselves or become anything, and probably thousands more that are hobby projects, left in partially completed states with many hours invested and nothing to show for it. In some ways, the wide adoption of tools like GameMaker Studio have probably exasperated this, as it's now very, very fast to get to the basics of "guy moving around screen", but harder to get good art or really unique gameplay mechanics.
There's an argument here that it's the role of publishers to handle the promotions side and provide that stamp of quality. Which may well be the case, but that just moves the pieces around— instead of needing to get onto the right curator's list or mentioned by the right twitch streamer, you now need to get your two minute pitch slot with someone from Devolver.