3 ms·
http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory/dp/1568814135/ref=pd_sim_b_5 http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory... http:
by chipsy 16y ago
http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory/dp/1568814135/ref=pd_sim_b_5 http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory...
http://www.amazon.com/Game-Coding-Complete-Third-McShaffry/dp/1584506806/ref=pd_sim_b_2 http://www.amazon.com/Game-Coding-Complete-Third-McShaffry/d...
Those two will clean up most of the biggest newbie mistakes, especially the Gregory one.
I also suggest this book for collision detection:
http://www.amazon.com/Real-Time-Collision-Detection-Interactive-Technology/dp/1558607323/ref=sr_1_1?s=books&ie=UTF8&qid=1294431188&sr=1-1 http://www.amazon.com/Real-Time-Collision-Detection-Interact...
However, I haven't found the book that can adequately explain integrating collision into the rest of the game. It's a tricky subject which I'm still learning and might write about someday.