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It's interesting there are bits of code that don't have a purpose, and may have been there to support a second player. For example here: > This is evidence
by laurent123456 7y ago
It's interesting there are bits of code that don't have a purpose, and may have been there to support a second player. For example here:
> This is evidence of a removed second player, likely Luigi.
> This variable lies in memory just after the gMarioObject and
> has the same type of shadow that Mario does. The `isLuigi`
> variable is never 1 in the game. Note that since this was a
> switch-case, not an if-statement, the programmers possibly
> intended there to be even more than 2 characters.
https://github.com/n64decomp/sm64/blob/4b46247686fd0e1ee691bf0f09201cfeeeb1d9f1/src/game/shadow.c#L530 https://github.com/n64decomp/sm64/blob/4b46247686fd0e1ee691b...
And more results when searching for "luigi":
https://github.com/n64decomp/sm64/search?q=luigi&unscoped_q=luigi https://github.com/n64decomp/sm64/search?q=luigi&unscoped_q=...
- Wowfunhappy 7y agoI vaguely recall reading that the multiple characters in SM64DS were a feature that was cut from the original game. Am I hallucinating or did Nintendo say that somewhere? (The additional characters in the DS remake were horribly unbalanced, so I wonder if the earlier implementation would have been better...)