4 ms·
N64 only supported up to 240p, or in rare cases, 480i, which is basically the same thing computationally. Displaying on higher resolution just involves scaling
by chias 7y ago
N64 only supported up to 240p, or in rare cases, 480i, which is basically the same thing computationally. Displaying on higher resolution just involves scaling (or up-sampling, but at that kind of resolution jump scaling is probably more appropriate).
I haven't tested N64 games on a RPi personally, but I imagine it would have no trouble with it, and there seem to be several retro-gaming projects that involve N64 games and use the Rpi.
- Raphael 7y agoSuper Mario 64 is a 3D game. The emulator can render the polygons at any resolution. The 2D textures should be replaced or carefully scaled, though.