4 ms·
Zelda OoT was based on the Mario 64 engine
by canjobear 7y ago
Zelda OoT was based on the Mario 64 engine
- Relys 7y agoThat makes a lot of sense as it's not like they had a lot of 3D engines for the N64 during launch lol. Wonder if Pilot Wings (for example) also shares similar rendering pipeline.
- Jasper_ 7y agoPilotWings 64 was made by a separate company (Paradigm), who used a very different structure for their games which feels a lot more "western" to me (the UltraVision 64 "engine" has a large structured data chunk which it reads a lot of stuff from; most Nintendo 64 games don't really have that sort of structure)
- aliswe 7y agoI really don't think you can refer to these games as using different 3D engines. The 3D capabilities are ingrained in the N64. The SNES likewise didn't have any 2D engines (except maybe for when the extension chips were used). Perhaps what we're talking about are the game logic engines.
- Relys 7y agoAh, yeah that makes sense (I know more about SNES internals then N64).
- buttsu_ 7y agoI thought it was starfox 64 actually
- georgespencer 7y agoIt was a heavily modified version of Mario 64: "Miyamoto: We were using the Super Mario 64 engine for Zelda, but we had to make so many modifications to it that it's a different engine now. What we have now is a very good engine, and I think we can use it for future games if we can come up with a very good concept. It took three or so years to make Zelda, and about half the time was spent on making the engine. We definitely want to make use of this engine again."[1] [1] https://web.archive.org/web/20040619165414/http://www.miyamotoshrine.com/theman/interviews/111998.shtml https://web.archive.org/web/20040619165414/http://www.miyamo...
- dyarosla 7y agoONLY 3?!! That game was massive! That sounds like an unbelievable feat of engineering even if the base engine was built off of SM64.
- ObscureScience 7y agoThen they made Majoras Mask in around 18 months (which uses same engine and assets).