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'Ancestors' Is an Audacious Experiment. I Never Want to Play It Again
- pavel_lishin 7y ago> You’ll be able to read message board threads with people sharing hints and discoveries, or sit around with a group of friends and pass the controller, as someone decides to test a hypothesis. I didn’t have that. It might go against the spirit of the game, but it’s also going to prove a necessary relief valve. And maybe it’s not against the spirit of the game at all! Maybe it reflects how different tribes would exchange information, helping the species as a whole. Given our own ancestry and evolution, it sounds like that's exactly the right approach to this game - gaining knowledge not by slowly evolving into it, like birds who instinctively know how to build nests, but by learning from others by observation and tutelage.
- wtdata 7y agoFirst time I have head about this game, the concept seems fantastic. About needing to share info online, it reminds me of the Dark Souls series. The game series was made with the need to share tips in online forums (and through a system in game), in mind.
- numakerg 7y agoEverything from the UI, to the movement, the blurriness and the intro message is reminiscent of the original Assassin's Creed. Not surprising that the credits show at least six people from the original Assassin's Creed team in addition to Patrice Désilets: - Jean-François Boivin - Philippe Debay - Alex Drouin - Frédéric Laporte - Luc Tremblay - Sacha Viltofsky