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Where to start as in what direction start building the project? Or something else like "what technologies do I need to do X"?
by mlejva 7y ago
Where to start as in what direction start building the project? Or something else like "what technologies do I need to do X"?
- karmakaze 7y agoThese are good questions. Usually my train of thought is "this looks interesting, what should I make with it?"
- muzani 7y agoMore about what the project should be. Projects are about solving problems. Problems can be big and split into smaller ones. Which subset of a problem do I pick? E.g. I wanted to make a random world generator. Continents and terrain are often done. Culture generators have been done too. Plots are rarely done, and they're the easiest, but aren't particular interesting on their own. Plots needed interesting characters. Character generation is common, but rarely clicks. So what flaws in existing character generators are easiest to tackle? This whole process took me about 3 months before I got it down to a dropdown and a button. Before that it was endless iteration and experiments that went in a direction that wasn't particularly interesting, or too difficult. Anything worth doing has nobody else go down the same path. So you start to question whether it's the right path and worth dedicating energy to.