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Thanks for your kind words -- you're certainly welcome to contact us if you think we can help. Yes, as I wrote elsewhere here, it would probably be possible to
by keithwinstein 7y ago
Thanks for your kind words -- you're certainly welcome to contact us if you think we can help. Yes, as I wrote elsewhere here, it would probably be possible to do everything Salsify does within the context of WebRTC, if you get to change the sender and receiver. If you're only changing the sender and you want to interoperate with receivers running the WebRTC.org codebase (e.g. Chrome), you have less flexibility. If you're only changing the sender and you want to work with existing high-performance video codecs and the API they expose, even less flexibility.
My main advice for implementers would be, benchmark your end-to-end glass-to-glass video latency (including the time spent waiting for the next frame to be captured & encoded, and then the end-to-end latency through to the display of that frame) over varied/unpredictable networks. In my experience, implementers sometimes get caught up focusing too much on network-layer measurements (IP latency) and can end up missing what in my view is the bottom line: glass-to-glass video latency. You can use our mahimahi mm-delay/mm-link/mm-onoff/mm-loss tools (part of Debian/Ubuntu) and the included traces to model some bad networks. And then see how you do on the same traces we use in our paper. If you can make a plot like our Figure 8(a) and it all looks good, that seems like good progress in my book.
- dtaht99 7y agoNice to see you keith. I agree that the network latency part of the equation tends to get too much play, where glass to glass is the better metric. On the other hand the bufferbloat effort started where network latencies were often the dominant contributor (seconds!) and for those that have actually implemented things like your e2e algos and/or installed stuff like fq_codel/fq_pie/sch_cake - the encoding step now dominates. 'Course, I still kind of miss scan-lines, and had hoped we'd finally all have enough bandwidth to just blast raw frames over the network by now. /me hides