3 ms·
I can't help but get the sense that your economic materials analysis is based on a video game crafting economy. If the profitability of leather is low enough, t
by squirrelicus 7y ago
I can't help but get the sense that your economic materials analysis is based on a video game crafting economy. If the profitability of leather is low enough, then people will trash the raw hide but butcher and sell the beef. There's a lot of labor and logistics and materials that goes into producing the beef you cook or leather goods you buy beyond (cow) -> (meat,leather) -> (food,clothes). Remember, nobody knows how to make a pencil.
- praptak 7y agoHow does this contradict the point that GP made? GP did not imply that you get a free piece of leather with each cow slaughtered, just a hide. Btw, even game economy models this part - in Dwarf Fortress a slaughtered animal produces skin, which will decompose if not tanned or converted to parchment.
- refurb 7y agoThey’ll trash the hides when the profitability of them reaches zero. That still leaves a ton of room to over supply and depress prices.
- thaeli 7y agoDisposal costs money, too, so the "trash point" is actually at a somewhat _negative_ profitability.