4 ms·
Same for GPUs and actually still happens with many games that use delta timing (meaning they calculate the time delta between the last frame and the current fra
by badsectoracula 7y ago
Same for GPUs and actually still happens with many games that use delta timing (meaning they calculate the time delta between the last frame and the current frame and use it to update the game world state). For example in Condemned you often get stuck for a few frames to random junk/pebbles/etc on the floor (and the game has a lot of that) if the game runs too fast. Other games have issues like collisions not registering, jump distances being too long/short, etc.
Because of that i always run any games that are more than 5-6 years old with a frame capping tool.