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> data to be downloaded really isn’t that large. We’re talking images and 3D models. I think you underestimate image sizes for modern AR/VR applications. For e
by wtf42 7y ago
> data to be downloaded really isn’t that large. We’re talking images and 3D models.
I think you underestimate image sizes for modern AR/VR applications. For example, good quality light-field can take few gigabytes for one image. Also there is a big UX difference between downloading full image ahead and downloading parts on-demand (similar to modern video streaming - today we never download full video ahead).