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Sucks that you said that you don't like the idea of missing things, because some of the best narrative games in recent years, in my opinion, had bits that you c
by cableshaft 7y ago
Sucks that you said that you don't like the idea of missing things, because some of the best narrative games in recent years, in my opinion, had bits that you could miss. Like Detroit: Become Human, which shows you how each chapter could have branched and what path you ended up taking, or Neir Automata, where you beat the game once and you've seen maybe 30% of the content in the game, because subsequent playthroughs are from other perspectives. Or Life is Strange, which has similarly complex branches like Detroit Become Human does, and the main character can rewind time and try different approaches. Or Persona 5, where it doesn't give you enough time to max out each NPC's social link, so you will miss some side stories the first time through the game, and there's bad or alternative endings you can trigger depending on what you do.
If you're into non-narrative games at all, then there's some games with novel mechanics coming out. Two of my favorites recently are Into The Breach, which is a tactics game where you know exactly how the enemies will attack, and your goal is to use your mechs to move, stop, block, or kill the bug threatening the attack so that it attacks somewhere else or doesn't finish the attack, where it turns it into a thinky puzzle.
Or Baba is You, a puzzle game which is just full of 'holy crap I didn't realize you could DO that!' moments, where you push words around to form sentences which govern the rules and mechanisms for the level, which you have to manipulate in order to solve the level.
And if you haven't tried The Witness yet, Jonathan Blow spent 7 years dreaming up every possible way in which you could possibly change-up a 'draw a line through a maze' puzzle, and the deeper you get into that game, the more crazy things you'll discover that he came up with (I would have never come up with half the crap he did, and it gets reaaaally creative). There's several 'Holy crap I didn't know you could DO that,' moments in that game too. But it's not a narrative game, not really. More of a hint of a narrative.
- defterGoose 7y agoYeah, the problem is that most games fail to have compelling enough mechanics to warrant replays. If things are "missable" it kinda feels like a f*ck you from the developer, or at the very least like they didn't try hard enough to have a cohesive narrative (too many hangers-on narrative ideas). Depends on the game of course. But for instance, with Nier (haven't played it, not my favorite stylistically), if you really haven't encountered 70% of the content with one playthrough, I wouldn't consider that a true playthrough. The Witness blew me away too. At the time I played it (release), I felt the same way about it as Outer Wilds. Baba is you was recommended by a friend recently, and I'd definitely like to give that a shot at some point. I'm pretty hawkish about style, and I tend to strongly dislike tactics type games, as well as RTS. A lot of newer RPGs turn me off too, especially ones using the ATB concept (FF7 is one of my all time favs as well, but I have almost no interest in trying the new one; I reaaaally wanna vote with my dollars for new IP).
- IggleSniggle 7y ago80 Days felt surprisingly novel to me because of the way it’s narrative felt so “complete” on first 3 hour play-through, knowing that I was seeing only a small fraction of the game. I’m not sure I’d get the same joy out of replays, but the joy was really in having a standard storybook experience with solid writing combined with self-determination and time pressure. It made the world seem so rich and full BECAUSE I knew I was only seeing a very small fraction of the possible content. If I played it again and got the same story, I suspect I’d be surprised and disappointed, which is why I can never play it again! Edit: it may have felt so novel to me because I spend most video game time in tactical games, or puzzles, and this was somehow both of those things and neither of those things.
- cableshaft 7y agoI've replayed 80 days a few times. As long as you choose different paths, the game will tell you a pretty different story (at least for those three times I replayed it). I even died before making it all the way around the world once.
- cableshaft 7y agoNier is pretty fun mechanically (although it has some annoyances). You even play differently to a certain extent in susequent playthroughs. Since most people say you have to play the game three times in order to experience enough of the story, you could just treat each playthrough as completing a really long chapter in the story. But regardless, it might not be your type of thing still. I had somehow missed The Outer Wilds (I think I kept mixing it up with Obsidian's The Outer Worlds, still not yet released), but I've started noticing people talk about it lately. If you're putting it up there with The Witness, then I need to check it out. Even if you normally hate tactics games, I would recommend watching a video or two on Into The Breach. I do like Tactics games, but I no longer have time for a proper one. I tried playing Wargroove, spent an hour on a mission and failed it, to have to start it all over again, and I went... "Yeah...guess I'm not playing this game again for awhile." It left a sour taste in my mouth. But Into the Breach is different. It's a roguelike, so failing is okay, you just make your survival situation tougher for yourself and might not "beat it" that playthrough. And each map has a strict turn limit to accomplish your objective, usually only like 5 turns max, so each level takes about 5-10 minutes, usually. And again, knowing exactly how the enemies will attack during your turn really changes the feel of it, and it feels less like a tactics game and more like a puzzle game using tactics mechanics. Like the difference between playing Chess or solving a Chess Problem. That example might not make it sound that sexy, but it's really addictive. Also I heard that FF7 remake is more action oriented, and doesn't really have an ATB bar this time around. Maybe you'll like it more than you think.