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Mac App Store DRM broken (Here's how)
- Xuzz 16y agoSo they didn't bother to try here or on iOS. Honestly, not particularly surprising: any DRM will be broken eventually (even their own heavily-obfuscated iTunes FairPlay DRM). (Edit: apparently this is the fault of Angry Birds. I bet it's going to be very simple to actually crack, though, so my point still stands.) Without record labels forcing DRM, it's just a lot of effort for something that will be cracked, and only prevents the pirates who probably wouldn't pay anyway from using the apps. However, with this weak DRM, and expressly disallowing additional DRM, they have shown that the Mac App Store is not about much of the existing Mac software. You're never going to get Microsoft, Autodesk, or Adobe in that kind environment, at least for their flagship products.
- pornel 16y ago> You're never going to get Microsoft, Autodesk, or Adobe in that kind environment, at least for their flagship products. Indeed, although it's maddening. Haven't MS/Adobe noticed that their flagship products are on piratebay already, so there's no point forcing DRM on legal users only?
- jonhendry 16y agoThere's also the 30% to Apple that is going to keep them out of the App Store.
- pornel 16y agoWhat's the cut taken by Apple Stores? (brick'n'mortar and online one, both stocking MS/Adobe products)
- jonhendry 16y agoProbably similar to the cut taken by Best Buy or Amazon. But MS/Adobe also sell directly, and they deal directly with large institutional clients like big corporations and universities, cutting discounted deals, site licenses, etc.
- Skroob 16y agoMost indie Mac developers will tell you they don't really concern themselves with app piracy. This is the same thing; someone still has to upload the dmg to some shady website, the pirate has to find it and remove the DRM files, and then do it all over again when there's an update and hope it keeps working. Or, just pay $3 and never worry about it again.
- derefr 16y ago> Most indie Mac developers will tell you they don't really concern themselves with app piracy. As someone who makes a hobby of cracking apps (I don't release anything, it's just for fun), I can corroborate this. I've never been able to find a trace of DRM in any Objective-C-based app. As far as I can tell, the state of the art for indie Mac developers is to have a method "-(bool)isAppLicenceValid" and another "-(bool)isAppLicenceOnBlacklist". Just hardwire YES and NO to those, and you're good.
- Skroob 16y agoThat's basically the extent of the copy protection we use. The idea is that pirates probably aren't going to buy your app anyway, and any significant time you spend trying in vain to beat them is time taken away from fixing bugs, writing new features, sales or support of actual customers. Since most of us are one person shops, the tradeoff is pretty obvious.
- smackfu 16y agoDon't really see how you can say they don't concern themselves with piracy if they are maintaining a black list of app licenses.
- sovande 16y agoHave you had a look at Textmate? It uses PGP in an interesting way, http://sigpipe.macromates.com/2004/09/05/using-openssl-for-license-keys/#more-5 http://sigpipe.macromates.com/2004/09/05/using-openssl-for-l...
- mishmash 16y agoI posted this yesterday, but if this link is true, it'll be a whole lot easier to pirate apps than you suggest. It'll be as easy as using the normal AppStore, except for spending money part. http://torrentfreak.com/pirate-apple-app-store-innovates-with-reverse-bittorrent-101226/ http://torrentfreak.com/pirate-apple-app-store-innovates-wit...
- bonaldi 16y agoThis is a bug in Angry Birds, not the DRM. You're supposed to check the receipt's bundle ID actually matches that of your app, and they didn't. If you try this with other paid-for apps it will fail.
- Skroob 16y agoI'm honestly surprised that some people are so desperate to not pay $5 for Angry Birds. I mean, I sort of understand pirating $800 apps like Adobe's suite, but $5 for a bird slingshot game? For full disclosure's sake, I am an iOS and Mac developer, so I have some skin in the game.
- dangrossman 16y agoConsidering hundreds of thousands, if not millions of people get the same game for free on Android phones/tablets, there's some strangeness to paying for it on other platforms.
- ssclafani 16y agoIt's only free because the Android marketplace hasn't yet matured enough for a paid app. To compensate, the Android version has ads.
- frio 16y agoIt's definitely matured enough, and Rovio initially intended to release a paid app alongside the free one. However, they still haven't, and given that press release from a month or so ago stating they were on track to earn $1m per month from the "free" version, I'm starting to see why they haven't. I doubt they'd make anywhere near as much ongoing ad revenue if they released the game for a dollar or two.
- ugh 16y agoThey get the game with ads. There is no strangeness at all about not paying for a version with ads and paying for a version without them.
- seanalltogether 16y agoJust submitted the following link on how devs can protect themselves: http://news.ycombinator.com/item?id=2078103 http://news.ycombinator.com/item?id=2078103
- spekode_ 16y agoSurprisingly unsatisfying. Bummer. :-(
- deleted 16y ago[deleted]
- danest 16y agoWouldn't Apple be able to check this and then just ban your Apple account?
- jrockway 16y ago"We see that you've pirated an application. We're now going to block you from buying it legally." Sounds like a plan.
- solipsist 16y agoJohn Gruber has the following to say on the topic: Copy the App Store receipt from any legit Mac App Store download — including from any free app — and paste it into a bootleg download of Angry Birds, and it’ll run. This isn’t true for all paid Mac App Store apps. For apps that follow Apple’s advice on validating App Store receipts, this simple technique will not work. But, alas, it appears that many apps don’t perform any validation whatsoever, or do so incorrectly, like Angry Birds. (Angry Birds checks for a valid receipt, but doesn’t check to see that the bundle ID for the receipt matches its own bundle ID.) Apple should test for this in the review process, and reject paid apps that are susceptible to this simple technique.
- pieter 16y agoApple should test for this in the review process, and reject paid apps that are susceptible to this simple technique. That part is just silly. Developers should decide themselves how much time to spend on the validation. For example, the Twitter for Mac app doesn't have any validation (you can run it just fine without having the app store), and it doesn't need to as it's free anyway. Adding proper validation takes a relative large amount of time, and sometimes it's just not worth it. Hackers can still dynamically link against a custom OpenSSL, or patch your app to not exit() if the code is 173, change Apple's CA in the Keychain or a few other tricks that would work with a large amount of the apps in the app store. You'll probably do better using your time to make your app better than trying to fix the DRM.
- mey 16y agoSimple obvious holes in their DRM solution, even if it is an implementors fault, damage their branding and the perceived value of their app store to businesses. My take on it is, even if it is the developers fault for failing to program their system correctly, it is in Apples best interest to perform some basic validation to prevent the DRM being perceived as useless (even though that's not the case). Lastly, if the DRM scheme is so dependent on a the 3rd party app to function correctly, it seems like a failed system design.
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- gaiusparx 16y agoGuess version 2 of the game will be called Very Angry Birds with pirates as targets. Or pirates are really pigs?