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What would tactics involving deepmind look like? suppose everyone has a camera that beams images back and headphones that give voice commands to the individual
by choonway 7y ago
What would tactics involving deepmind look like? suppose everyone has a camera that beams images back and headphones that give voice commands to the individual soldiers (including logistics). It would probably look like unimaginably organized chaos.
- mlb_hn 7y agoDeepmind did a demo of it: https://www.youtube.com/watch?v=cUTMhmVh1qs https://www.youtube.com/watch?v=cUTMhmVh1qs
- Tharkun 7y agoThere's a battle sequence in Frank Herbert's Dune (probably Chapterhouse, maybe Heretics) where a commander (Miles Teg) directs the battle by giving real time commands to individual soldiers, where the deepmind you mentioned resides in his head. It's a great little sequence, worth a read if you're into that sort of thing.
- AndrewKemendo 7y agoThe best answer is, we don't really know yet. To a first approximation, implementing - lets call it machine automation and optimization - into how we do what we call F3EAD (Find, fix, finish, exploit, analyze, disseminate) will effectively do what we do now, only faster and more precisely. Beyond that, it's pretty open as to what kind of novel planning capabilities will emerge from implementing DRL and other combined optimization strategies within kinetic and non-kinetic conflicts. Note also, that the state space for force on force conflict, even small unit tactics are orders of magnitude more complex than something like GO because they are neither fully-observable nor deterministic (and can't easily be approximated as such).
- Balgair 7y agoThe early chapters of Ninefox Gambit[0] have Captain Cheris recalling some of her experiences in giving orders and taking orders in such a system. The key is that the soliders are set to a strategem, not a specific x-y-z position, and have to try to keep in that cadence, so to speak. Yoon Ha Lee's writing is incredibly strange and open to interpertation here, so if this sounds strange, it's somewhat meant to be (Calendrical Rot, corpselight, amputation guns, etc.). Reading the early chapters is better than me trying to explain it. That said, trying to manage battle is fruitless and attempting to impose order into something that intentionally random and chaotic is not going to go well. Col. Boyd's OODA loop[1] is pertienet here. If your enemy knows that they have been looped, then putting random noise into the system can alievate that and get them back into the war. [0] https://en.wikipedia.org/wiki/Machineries_of_Empire https://en.wikipedia.org/wiki/Machineries_of_Empire [1] https://en.wikipedia.org/wiki/OODA_loop https://en.wikipedia.org/wiki/OODA_loop