3 ms·
That seems like a pretty big strawman to me. There is a large grey area between "crap" and "AAA-quality". I'm one of the players that's on the margin between h
by strken 7y ago
That seems like a pretty big strawman to me. There is a large grey area between "crap" and "AAA-quality".
I'm one of the players that's on the margin between his graphically "good" games, e.g. the Avernum remakes, which use a vaguely consistent colour palette and are comfortable to play, and his graphically awful games, e.g. the first Geneforge, which has an eye-stabbingly bright green border around the game area that's brighter and higher contrast than the actual content, making playing the game fatiguing and uncomfortable.
Jeff's games don't need 3D art or a big budget or even a totally consistent style, they just need a tiny amount of good UX taste and a few hours of photoshop to mess with HSV. Thankfully, the more recent titles do have better UX.