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This is my own perspective from what I've been reading/ seeing as a customer for the past few years and how the company has changed from its warcraft/diablo eve
by muse900 7y ago
This is my own perspective from what I've been reading/ seeing as a customer for the past few years and how the company has changed from its warcraft/diablo even world of warcraft days to now.
Yes there are still people working for Blizzard that have been there for 15 years or longer. (Is that a good thing? yes and no. The motivation declines the longer you are at a specific job, not that it applies to everyone but I consider that to be a a big factor)
The issue here though isn't about how long someone has been working on a project like WoW or for the company itself. The main issue is that like any other company out there that became successful it went in full corporate mode.
That dev that has been working in wow since 2002 and before the game was even out, has probably very little say of what happens to the game.
The game as any other game that is coming out from blizzard right now feels like its build by pure stats. It feels like a marketing specialist, sat down with a stats guru and they decided on what people like based on trends and what people are doing. That combined with the business people demanding more money, more game currency transactions, more gambling involved into the game and RNG being the top, have made games like WoW being awful to enjoy.
The difference between Blizzard back then and Activision-Blizzard now is that Blizzard a small/medium game studio was building games that the team would love to play. WoW was a pure unexplored world ready to accommodate any kind of player - it was an adventure.
Nowadays the WoW of today is like a themepark where every ride is very specific.
Again personally I spent so much time in WoW during the first 2-3 expansions, and nowadays I want to play but the game is just not good enough.
So as a player yes I'd say you are right to say there are people still working for Blizzard that were working back then but the small/medium studio that would put passion behind their games, turned into a corporation trying to build games based on stats.
And I hope that there will be another indie company that will eventually become like valve, blizzard or ea. Us gamers need that, we need a company that will produce amazing games with loads of passion and not just for the moneygrab.