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I did not read that as defending his art style, I saw it as getting at something deeper. His argument is not really about defending the quality of graphics in h
by Cybiote 7y ago
I did not read that as defending his art style, I saw it as getting at something deeper. His argument is not really about defending the quality of graphics in his games, they are much more about showing the calculus and weighing of his choices.
The first and key point is that there are people (such as myself) who actually like his graphic style and who, above all, prioritize the excellent story telling in his games. These are the people who sustain his business.
The second point is one of niche indie versus AAA or even popular indie. It's a similar sort of argument as between "life-style" businesses versus VC backed businesses. Specifically, in the game industry, the effort into graphics and assets versus reward from customers gained is not a linear function of effort, where small increases result in small gains. It is not even a smooth function where there are small in-between things you can do that will have an impact.
Now, in hackernews style, you believe that there is a simple solution but remember, the issue is not of graphics but getting to a sustainable business. This is someone who has survived making games for 25 years where so many better more consistent looking games have flopped or their parent companies folded. Besides, from my short time working on games, it seems to me you are both overestimating and underestimating the gains from such touchups. The people who care about such things are very exacting and the people who don't care are very forgiving. The upshot is, either the touchups you list will not matter or they will never be enough. Which leads to a key point.
There is a large step function covering not just graphics but also animation and sound quality to where the majority would consider acceptable. He is not complaining that good artists are too expensive, he is stating that the incurred risk required to afford majority acceptable game assets is not worth it, compared to what he is comfortable with and how he wishes to live his life.
He is happy with his current niche and those of us who feel nothing for the latest shiny 3D raytraced games are grateful that developers like him exist.
Those of you who seek to create businesses should consider knowing yourself and what will truly make you happy. Do you want great wealth and acclaim or the freedom to live your life mostly as you please, content without any great material or status need?