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An engine that's roughly equivalent, in absentia the actual games' data, is not remotely equivalent to those games.
by NateEag 7y ago
An engine that's roughly equivalent, in absentia the actual games' data, is not remotely equivalent to those games.
- jayd16 7y agoThe same could be said for gameplay data though. My point is it isn't some insurmountable cliff. You get out what you put in.
- NateEag 7y agoAnd if it takes one person all that time to build the roughly-equivalent engine, that person does not have time to design and build the game's assets, nor design and playtest the levels. You do get out what you put in, but one person can only put in so much.