4 ms·
Specifically its more of an art direction problem. If you have an artist with decent technical skills, enough time, and an excellent art director, you can stil
by Richard_East 7y ago
Specifically its more of an art direction problem.
If you have an artist with decent technical skills, enough time, and an excellent art director, you can still achieve great results. Eventually that Artist will learn and become better in what they independently produce.
Plus, the art is visible through a camera, and with post-processing and FX - which are easily controlled or influenced by that same art director. Just tweaking colour, camera angle, and FOV can produce incredibly unique results.
I had a very small budget, and no team, and was able to produce something regarded as reasonably good-looking in 3D for Frontline Zed:
https://store.steampowered.com/app/915490/Frontline_Zed/ https://store.steampowered.com/app/915490/Frontline_Zed/
- chaostheory 7y agoYour game looks great, and so do many other indie games with low budgets like Stardew Valley and Axiom Verge to name just a few examples, even though there are many more. Vogel just isn't willing to put in time and money into visuals because it's probably a combination of it 1. not being a priority for him and 2. lacking the skill for visual design (not necessarily implementing it, but just having an eye for it) which is probably also due to the point #1
- felipemnoa 7y agoIt looks awesome! Best of luck.