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>Did you miss the part where adding an employee would double his required budget for the game? Which means he needs at least double the sales? How does that me
by Cookingboy 7y ago
>Did you miss the part where adding an employee would double his required budget for the game? Which means he needs at least double the sales?
How does that mean he needs to double the sale? That's not how any of this works unless he wasn't making a profit before.
Assuming his budget was $50k, and he made $250k in sales. Now if he increases budget to $100k, he sure as hell doesn't need $500k in sales to justify the decision, in fact as long as his sale goes beyond $300k, or a 20% increase, then it pays for the increased budget.
- spiffytech 7y agoAccording to one old article[0], Geneforge 4 was $3,000 in the hole three years after launch. The current article sounds like he's supporting his family, but not by any great margin. Certainly not by enough of a margin to pay for a second salary out of profit. [0] http://jeff-vogel.blogspot.com/2009/03/so-heres-how-many-games-i-sell.html http://jeff-vogel.blogspot.com/2009/03/so-heres-how-many-gam...