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> people will still think your game looks like crap. And those people who don't (I for instance really like SNES games still), will also be satisfied with the a
by PhasmaFelis 7y ago
> people will still think your game looks like crap. And those people who don't (I for instance really like SNES games still), will also be satisfied with the art he can create.
I like Spiderweb games, but most SNES games looked better than this. Some NES games looked better than this. You can have cheap, low-res art that is coherent and pleasing to the eye, but this isn't it.
- djur 7y agoHe includes a picture of Ultima V for DOS, which looks better than his current games. Hell, he includes a picture of the original art for Exile, which IMO looked better than the later Exile III tileset (which was ported back to releases of Exile I). The problem with the aesthetics of his latest game is not resolution and it isn't that it's in a classic 2D tile-based style. That said, I see where he's coming from. The audience for games like his is very small, even when the graphics are good. I think he should add support for custom tilesets. It's common in the roguelike world, and at this point his audience is closer to the hobbyist/roguelike scene than the average indie studio.
- neutronicus 7y agoSwapping out a tile set would have been pretty trivial on the old SW games on Windows (on Mac you had to meet with the Resource Fork). It was all just images in folders.
- djur 7y agoI used to go and snag cool-looking NPC/monster graphics from the monster spritesheet and Blades of Exile scenarios and paste them into the PC spritesheet so I could use those graphics for my party members. I always really wanted BoE to support Vahnatai party members.