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I don't think that's true. While physics for clothing have gotten a lot better, it's a lot of visual flash that seem easier to work like scarves, coat tails, pi
by magashna 7y ago
I don't think that's true. While physics for clothing have gotten a lot better, it's a lot of visual flash that seem easier to work like scarves, coat tails, pieces that hang down, etc. I can't recall seeing the kind of bounce that those old school pixel art pants have. Those Aladdin/MC Hammer pants have a weight and shape that I imagine is still really difficult to replicate well. But maybe I just haven't seen such an example yet.
- ozmodiar 7y agoIn the few recent fighting games I can think of, Tekken 7 and Mortal Kombat 11, even with relatively light use of physics based fabrics I still see a lot of wonky movement/fabric clipping and getting stuck inside bodies. I definitely don’t think we’re quite there yet.
- jcranberry 7y agoConsumer hardware probably isn't fast enough to have that level of natural movement and detailed lighting in real time for physics-based clothing. So I agree that the claim is true. Of course, the animated clothing in those pants wasn't from a physics engine. I'm sure similar results can be accomplished in 3D if they're not phsyics-based.