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It wasn’t until I started working on my own game that I realized just how important readability was for pixel & ascii games. Producing readable high resolution
by AJ007 7y ago
It wasn’t until I started working on my own game that I realized just how important readability was for pixel & ascii games. Producing readable high resolution art, 3D or 2D, is actually extremely hard. I like ascii art a lot, but I’m not sure how much of that is a nostalgia issue for me and how much reflects what a new player would see.
It can be easier to set up a photorealistic level using PBR materials in Unreal now than to design a readable level from the ground up. I suspect more developers are going to use photo realism to mask larger problems in their games, and to some extent they already have.