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If _all_ he had said was that he had made a conscious decision to go retro, well, a lot of people _are_ responding to that. "It's possible to go retro without l
by Zarel 7y ago
If _all_ he had said was that he had made a conscious decision to go retro, well, a lot of people _are_ responding to that. "It's possible to go retro without looking bad" is a common sentiment in this thread.
But more importantly, that's not even all he said. He also defended his decision by pointing to games like Pokémon and Baba Is You, and saying "these games also look ugly, therefore there's nothing wrong with my games looking ugly", which means that _he's_ missing a really important point, which is that those games don't look ugly.
I completely understand if he can't afford to hire anyone with design sense, and that he doesn't want to learn basic design. But a lot of the rest of what he's saying is outright wrong, and belies a complete misunderstanding of what people mean when they say his games are ugly.
Probably the best counterexample is Kingdom of Loathing:
https://www.kingdomofloathing.com/ https://www.kingdomofloathing.com/
Kingdom of Loathing isn't ugly. It's possible to draw very low-effort art without a game looking ugly. It's much more understanding basic principles like consistency and clarity, than effort or budget.