3 ms·
As expected, a lot of people in this thread are giving "valuable" advice about his art style. Jeff's self-ironic way of saying the game looks like crap and call
by sha666sum 7y ago
As expected, a lot of people in this thread are giving "valuable" advice about his art style. Jeff's self-ironic way of saying the game looks like crap and calling his art style inconsistent seems to have set the tone of the conversation.
Having played through the Avernum trilogy last year, I don't think the art style is inconsistent at all, especially considering how old some of the assets are. Please have a closer look at some actual screenshots from a recent Avernum game[1] before providing your invaluable input on how he should manage his game art.
[1] https://www.gog.com/game/avernum_escape_from_the_pit https://www.gog.com/game/avernum_escape_from_the_pit
- alexgmcm 7y agoYeah - I don't think the games even look that bad given it's isometric etc. Maybe I'm biased having played the original Avernum games when I was a kid though.
- djur 7y agoThe Avernum remakes look fine. That isn't what the article is talking about, though. It's his new game, which looks substantially worse and consists mostly of new art. He even includes an image of Avernum 3 with this caption: "Our previous game, Avernum 3: Ruined World. Why didn't I just write another game that looks like this? Because I didn't want to. Nyeah!"
- sha666sum 7y agoThe article is about more than just his new game. All the criticism that he addresses is about his previous games, and even the title of the article is "Why All of Our Games Look Like Crap". I'm quite certain that the comment in the Avernum 3 caption was about changing the perspective from isometric.