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He could first pay an artist to create a style guide like this: https://66.media.tumblr.com/f055b014e1db777c9ebd54579691cda0/tumblr_nkhehcwaPY1unw8oyo1_1280.png
by cousin_it 7y ago
He could first pay an artist to create a style guide like this: https://66.media.tumblr.com/f055b014e1db777c9ebd54579691cda0/tumblr_nkhehcwaPY1unw8oyo1_1280.png https://66.media.tumblr.com/f055b014e1db777c9ebd54579691cda0...
Then swapping out artists will be easier and the game will look more consistent.
- 0-_-0 7y agoThat palette swapping trick looks like a great idea for indie games!
- aardshark 7y agoIt was used on the Gameboy Color to colorize the grayshaded Gameboy games. You can choose what palette to use by pressing a combination of buttons on most start screens. See this example of Super Mario Land: http://i.imgur.com/HupBY.png http://i.imgur.com/HupBY.png
- Isogash 7y agoYes! It's clear the consensus is that he needs art direction to get consistency, but this is how you actually put that into action. He needs style guides 100%. It's also potentially a good longer term investment, you can re-use and adapt them. The guide also needs to include lighting, which he has diddly-squat of.