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You miss the point: many games have used lots of freelancers, but come out looking good because the one in charge of placing and paying for art has a good aeste
by SiempreViernes 7y ago
You miss the point: many games have used lots of freelancers, but come out looking good because the one in charge of placing and paying for art has a good aestetic sense for what will look good together. They have an art director.
Being that they don't have budget for a new position, they just have to train someone to get better at art directing.
- navigatesol 7y ago>they just have to train someone to get better at art directing. You're missing the point: the author is happy with the games and the success they've brought to him and his family, and he doesn't "need" random tips from anonymous message-board posters, most of whom have shipped precisely zero games.
- meheleventyone 7y agoI think Jeff is a treasure to the games industry but this discussion is nothing to do with giving him tips but critique of an article that was posted publically. It's fair to read it and disagree with it in a place specifically setup to comment on such things.
- vidarh 7y agoI read it more as an explanation of why it the suggestions does not work for him. Sure, it's fair to disagree, but it's also very easy to disagree when giving the suggestions does not put at risk a business that has sustained his family for a quarter century in a business where very few even large game studios have survived that long.
- meheleventyone 7y agoWell of course but that doesn't make the critique wrong to make nor dismiss it as irrelevant. Different perspectives are worthwhile to voice.
- johnnyanmac 7y agoLikewise I think you both make good pints and both perspectives are valid. Idk what the argument is about.