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To each his own, of course, but a great art can really elevate game to a completely new level - https://upload.wikimedia.org/wikipedia/en/2/2f/Braid-art-1.jpg
by huhtenberg 7y ago
To each his own, of course, but a great art can really elevate game to a completely new level -
https://upload.wikimedia.org/wikipedia/en/2/2f/Braid-art-1.jpg https://upload.wikimedia.org/wikipedia/en/2/2f/Braid-art-1.j...
https://upload.wikimedia.org/wikipedia/en/2/2e/Braid-art-2.jpg https://upload.wikimedia.org/wikipedia/en/2/2e/Braid-art-2.j...
Yes, it is an expense and so it's also a risk, but not taking any risks means never trying to get out of your comfort zone.
- freetime2 7y agoI think there’s also something to be said for simple art that forces you to use your imagination. Especially in the role playing genre. One of my favorite games of all time was Legends of Kesmai[1] - a graphical multi-user dungeon that even for its time in the dial-up AOL days had horribly outdated and simplistic graphics. Something about those basic graphics just got my imagination going in a way that no other game has, and I found myself completely immersed exploring that world. So for me there is a lot of appeal in the Spiderweb graphical style. [1]https://s.blogcdn.com/massively.joystiq.com/media/2012/03/kesmai.jpg https://s.blogcdn.com/massively.joystiq.com/media/2012/03/ke...
- AnIdiotOnTheNet 7y agoEh, i don't really think the art is what made Braid interesting, or even contributed to that. Honestly, I think in my case it may have even detracted from my enjoyment of it a little because it felt so out of place with the gameplay in some subconscious way I'm unable to adequately describe. Besides, ask Jon how much he spent on assets for it. It is clear that Jeff is uninterested in spending a ton of money on a portion of the final product that he doesn't really think is that important.