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It's not so much being picky but that from a design perspective aesthetics should add to rather than detract from the experience. For a modern ASCII example tak
by meheleventyone 7y ago
It's not so much being picky but that from a design perspective aesthetics should add to rather than detract from the experience. For a modern ASCII example take a look at Cogmind:
https://i.imgur.com/lUpcTmF.gif https://i.imgur.com/lUpcTmF.gif
From a commercial point of view the aesthetics are used by consumers as (perhaps unfairly) a judge of quality.
- anchpop 7y agoThe aesthetics of that game make me want to go buy it right away just from that gif you linked, it just looks so interesting and unique! And I don't think it's unfair to use aesthetics as a judge of quality. First of all, as you mentioned, nice aesthetics do enhance the experience. And second of all, it's a way to signal strength - a team not capable of making a good game will often not be capable of making it look interesting either, especially for indie games. And it doesn't have to be that expensive either. There's a game I'm slightly affiliated with (but not in any monetary way) that has been made with a budget of $0 by volunteers (mostly highschoolers) and I think it looks good just because of the insane attention-to-detail and meticulousness of everyone involved. Here's [0] what it looks like for reference. [0]: https://youtu.be/Uryrdj-DUcA?t=4 https://youtu.be/Uryrdj-DUcA?t=4
- meheleventyone 7y agoYup, that looks lovely.