2 ms·
What is looking good? To me it's that the hues and colours don't hide relevant features of the game, or hurt my eyes. I've played on-line games that have camer
by tempguy9999 7y ago
What is looking good? To me it's that the hues and colours don't hide relevant features of the game, or hurt my eyes.
I've played on-line games that have camera shake when you make a hit, bits spray everywhere, shadows cast where they conceal relevant stuff, none of this helps me enjoy it, it just gets in the way of what I need to see. It gets turned off ASAP.
In other cases I'd rather have the characters not act like dicks (stand around when there's a fight starting, get attacked by monsters and not defend themselves). The gameplay is so frustrating sometimes. (edit: point is graphics are low on my list of bothersome)
Art is going mad, like the floppy hair that nvidia GPUs are boasting about - who cares, really?
(Did play a demo of Vogel's game and liked it, the only problem being that I didn't pick up any threatening atmosphere in areas where there should have been. Still, recommended and good fun)