3 ms·
You don't need increased manpower to over time develop a better sense for how well your game's screens are composed and if things fit together or not. This is a
by adnzzzzZ 7y ago
You don't need increased manpower to over time develop a better sense for how well your game's screens are composed and if things fit together or not. This is a skill you can improve yourself by mostly paying attention. This kind of blindness to your own game's visual quality is a common problem that everyone making a game experiences and people generally work around it by relying on feedback from other developers or from the general public, which you don't need to pay for as you can do it online by just posting images or gifs from your games and seeing how well people react.
- HelloNurse 7y agoA small example of taste problems: in the top screenshot, everything is unnaturally square. It is completely unnecessary: the tiles have different edge types for transitions (e.g. "vertical edge with dark dirt in the low and middle portion and light dirt in the top portion"), there is (presumably) a tileset with all supported edge type combinations and it wouldn't cost more to use nicer shapes. This art has simply been approved as-is, without technical or budget constraints apart from bothering to try more variations.