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Exactly: if you have constraints on your work, then recognise the constraints and work within them. Don't try to mix 3D realistic faces in with low-fidelity 2D
by zelos 7y ago
Exactly: if you have constraints on your work, then recognise the constraints and work within them. Don't try to mix 3D realistic faces in with low-fidelity 2D art, because it just ends up sticking out like a sore thumb.
And at least choose a decent font (looking at the first screenshot on the blog post)