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He explains why he doesn't want to get a single permanent artist in the article. A few times.
by gtirloni 7y ago
He explains why he doesn't want to get a single permanent artist in the article. A few times.
- jplayer01 7y ago... it's like nobody's reading the article. And it's a good article.
- CathedralBorrow 7y agoIt's an interesting pattern to notice; well written articles that pre-emptively address common questions, and then a pile of comments that ask those exact same questions.
- TeMPOraL 7y agoSome articles (like this) don't address common questions, they brush them aside, possibly not realizing that actually addressing them would remove the point behind the article.
- vidarh 7y agoIt's more that people don't like the answer: That he's happy with where he is, feels safe doing what he knows works, and don't want to take risks that could very well give him a massive boost but could also make his business fail.
- nullc 7y ago> and then a pile of comments that ask those exact same questions. It would be nicer if the remarks in this thread were presented as questions, rather than absolute convictions... I'm impressed that out of everyone who read the article none have lost their nerve and started responding to every zomg-bad-art-hire-an-art-director poster asking which indy game company they've been profitably running for the past twenty years. Or maybe it's only me feeling that compulsion... :)
- TeMPOraL 7y agoI know. But that doesn't change the fact that a single art director would most likely fix the "look like crap" problem. The article reads to me like, "would-be customers complain about X, I gather that A, B, C are the causes of X, but I won't address them; moreover, I won't address the issues Y and Z (which happen to be the true causes of X) either; so ¯\_(ツ)_/¯". What was the point of that article again?