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I designed, prototyped, and tested a co-op tabletop game where players take part in a bar crawl on a randomly generated main street. There are player abilities,
by AwesomeFaic 7y ago
I designed, prototyped, and tested a co-op tabletop game where players take part in a bar crawl on a randomly generated main street. There are player abilities, random events, and no two games are the same in terms of layout, bartenders, bouncers, etc. The goal is for everyone to drink from each bar and make it back before sunrise. Currently 3D printing the last version of the prototype and sending out copies to interested playtesters who I previously connected with.
I'm also actively developing a social web game where players work together to build a story by submitting words and voting in a common word bank. One of my servers is down right now so I don't have a playable link, but the game (and domain) is Rauk.us and is connected to an associated Twitter account that shares completed "stories" (@Rauk_us). I'm aiming to have the game back up next week. Developed in Node.js with Socket.io for real-time gameplay.
I've also designed & developed multiple commercial releases in the digital space (i.e. Steam + Itch.io), but since those are past projects I'll leave them out.