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> 3D mapping like this isn't about the tech itself, but about actually making it useful for end users. Spot on. Body tracking has a similar usability challeng
by tzm 7y ago
> 3D mapping like this isn't about the tech itself, but about actually making it useful for end users.
Spot on. Body tracking has a similar usability challenge with consumers. I'm finding myself focused more on the E2E experience and workflow integration than the 3D pose estimation itself.
- wlesieutre 7y agoVR ought to be a big application for that, no? A lot of games just leave your torso out of it completely, but some have to include it and it's disorienting to have it drag along like a ragdoll hanging off of your floating head. Works fine when you're standing up, but when you lean sideways and see your body acting like you took a step to the side and are still standing up straight, that's a little unnerving.