4 ms·
This is likely very much on Apple for depreciating OpenGL for a proprietary standard, making cross platform development a hell of a lot of work for such a niche
by Hammershaft 7y ago
This is likely very much on Apple for depreciating OpenGL for a proprietary standard, making cross platform development a hell of a lot of work for such a niche market.
Combine that with the lack of Nvidea drivers and Macs are in an especially dismal place for 3D gaming for the forseeable future.