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That version of Rust also did async I/O in the runtime. Async I/O has always been part of Rust. The model changed because there was too much overhead doing it t
by brson 7y ago
That version of Rust also did async I/O in the runtime. Async I/O has always been part of Rust. The model changed because there was too much overhead doing it the more ergonomic way and it got booted out of the runtime.
- steveklabnik 7y agoYep, this is a great point. Someday, we should get a book about the history of Rust together...
- tmandry 7y agoI didn’t know about this.. I’d love to read that book :)