6 ms·
> ...n-body simulation and non-symmetric gravity fields... I want to agree with everything said here, and add that the KSP mod ecosystem is no joke. The few t
by Diederich 7y ago
> ...n-body simulation and non-symmetric gravity fields...
I want to agree with everything said here, and add that the KSP mod ecosystem is no joke. The few things mentioned here barely scratch the surface.
As a point of comparison: I'm aware of and long involved with the Minecraft community, and it is huge and excellent. While the total amount of mod material is likely greater for Minecraft compared to KSP, I'm comfortable saying that the mods in KSP are deeper and wider in scope.
- jacobush 7y agoSomeone should marry the two
- Geenkaas 7y agoYou should have a look at StarMade: https://www.star-made.org/ https://www.star-made.org/
- l0b0 7y agoPlease don't, some of us have families to feed! On a more serious note, I wonder how hard it would be to introduce even semi-realistic Newtonian physics to a voxel-based game world.
- glenneroo 7y agoHave a look at Space Engineers and possibly Empyrion.
- misnome 7y agoI never understood the Minecraft modding scene. When I was last playing heavily, Mojang was insisting that there were no mods, there was several implementations of multiplayer servers mods based on decompilation of the source, one of the major players had dropped off and gone stale, client modding was even hinkier, and version changes screwed everything up. Did it ever get somewhat accepted officially?
- sieabahlpark 7y agoWhat ended up working out was building modpacks rather than installing specific ones. Makes it easier for streamers to play a modpack and people play it as well.