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Aside from those controversies, does anyone else find it kinda weird that KSP is not FOSS? I mean, I don't wanna sound like the guy that points an index finger
by t0astbread 7y ago
Aside from those controversies, does anyone else find it kinda weird that KSP is not FOSS? I mean, I don't wanna sound like the guy that points an index finger at devs making proprietary software but I would've guessed they have the right kind of audience for that. (In the sense that their audience would still pay for the program and they might actually benefit from open sourcing it.)
- jstummbillig 7y agoWeird, yes, in a way. KSP always looked and felt very OSS to me. But in hindsight it seems very hard to argue with the route they chose, given the immense, improbable success they had.
- derefr 7y agoI wonder how difficult it would be to build a FOSS clone of the base game of KSP, that's ABI-compatible with all the mods.
- therein 7y agoThe game targets Mono and written in C# so reverse engineering it should be simpler than a game compiled into a native binary.
- liability 7y agoNot so weird when you consider that there are very few open source games with open source assets. An open source engine, similar to OpenTTD, OpenRCT2, OpenMW, etc sure would be nice though.
- t0astbread 7y agoYeah (unfortunately) but there are lots of open source space simulation programs: https://news.ycombinator.com/item?id=20518109 https://news.ycombinator.com/item?id=20518109
- Sendotsh 7y agoGodot? Seems to be popular and some pretty decent games have been made with it.
- Aperocky 7y agoI've never thought about this before, but now that you asked... We should totally create a FOSS KSP, say Kernux:KSP == Linux:Unix