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A lot of performance-sensitive code involved in game development usually eschews garbage collection, as pause times can affect per-frame performance budgets non
by danbolt 7y ago
A lot of performance-sensitive code involved in game development usually eschews garbage collection, as pause times can affect per-frame performance budgets non-deterministically.
It's partially why Rust and modern C++ are getting a lot of attention in that space, as they provide a lot of higher-level niceties but don't require the overhead of a GC.