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As usual I have several projects started, none of them finished and probably most of them will remain that way. One is a browser game make with node.js (there'
by Darmody 7y ago
As usual I have several projects started, none of them finished and probably most of them will remain that way.
One is a browser game make with node.js (there's no code yet so this could change) and websockets. It's about space exploration with a lot of RPG features like killing for loot, skills, professions, huuuuuuuuugue marketplace. Of course it's a real time multiplayer game. Trading with other players is a MUST. Every player has a limited number of professions (from simple ones like agriculture and mining to nuclear weapons manufacturing or software programming) and most of them need things that only others can provice, hence the need of trading.
Imagine an Eve Online without the 3D, where you only manage stuff and the stuff you do works even when you're offline.
The second game is a mixture of a rogulike, Skyrim with graphics like Graveyard Keeper. I won't lie. This is a tough game to code. I have the music covered but not the graphics but I'm not worried about that as the game would run with a basic tileset until late development. The problem is making it work. I don't have any kind of experience in this kind of game so I don't know. Maybe I'll use an existing engine (thinking in Godot), maybe I'll make my own or maybe I won't do anything at all. There would be no ROI in a very long time and would make unable to spend my time on more profitable things. We'll see.
- jessehorne 7y agoI'd love to contribute to the first one you mentioned! How could I do that?
- Darmody 7y agoSorry, it's a personal project and I have no plans to release anything. But you're very welcome to start your own game and take all my potential players.
- jessehorne 7y agoWill do!
- Darmody 7y agoDon't forget to tell us. You've got a player right here.
- jessehorne 7y agoHow do you imagine player movement and such to work?
- Darmody 7y agoThere's no "player movement" as you only manage things. That's what I meant with "Imagine an Eve Online without the 3D, where you only manage stuff and the stuff you do works even when you're offline." Just imagine you're sitting at your desk and set up a space exploration company. There you have a nice interface from where you manage your ships, your workers and everything.