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Last year I released Omnicube, a really hard block-sliding puzzle game set on a talking cube in space. I initially released it for Windows & Mac, and now I'm wo
by trykondev 7y ago
Last year I released Omnicube, a really hard block-sliding puzzle game set on a talking cube in space. I initially released it for Windows & Mac, and now I'm working on redesigning the UI to make it more appropriate for mobile devices.
The game mechanics are very well-suited for mobile devices (click & drag to move blocks), but the puzzle grids are 14x14 and with the surrounding UI in its current form, the screen is a bit too busy and it makes it difficult to click on the block you want to click on using touch controls on smaller screens like a phone. So I'm trying to create a simplified UI in preparation for releasing the game on mobile.
The game is currently available for PC & Mac on Steam[1], itch.io[2], and the Windows Store[3]. I'm sure there are some puzzle aficionados here on HN, and I would be delighted if you'd check it out!
[1] https://store.steampowered.com/app/800860/Omnicube https://store.steampowered.com/app/800860/Omnicube
[2] https://trykon.itch.io/omnicube https://trykon.itch.io/omnicube
[3] https://www.microsoft.com/en-us/store/p/omnicube/9njcwkrx4mmh https://www.microsoft.com/en-us/store/p/omnicube/9njcwkrx4mm...