4 ms·
My take is that responsiveness has a cap of speed that’s pinned to human perception. Once you get here you can stop worrying about needing more. Performance do
by 0xDEFC0DE 7y ago
My take is that responsiveness has a cap of speed that’s pinned to human perception. Once you get here you can stop worrying about needing more.
Performance does work as fast as possible regardless. You always want more but you’re capped by the system, hardware, and algorithms and not human perception.
Feels like I’m splitting hairs though
- viraptor 7y agoNo, that's a very good split :-) Even when responsiveness is great, you can still work on performance to improve: resources utilisation, energy usage, jitter of responsiveness, etc. Users may not notice, but the spending account may do. This distinction is more relevant with multi-user or time sharing systems, less so with single-user game consoles. (If you're hitting the right framerate at the most demanding scenes, why bother?)