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I don't really get your game. Is the block floating away and you need to keep it in the screen by shooting the hook? If yes, what decides when your hook gets lo
by kalado 7y ago
I don't really get your game. Is the block floating away and you need to keep it in the screen by shooting the hook?
If yes, what decides when your hook gets loose?
I am developing my first ever game! I think the mobile gaming market is missing actual games that try something new and that are not built around milking money and putting some standard game mechanics around it.
My game is called Neon Sling:
This video shows a much older built than I have right now but shows the core gameplay:
https://www.youtube.com/watch?v=BGhmjATLaSk https://www.youtube.com/watch?v=BGhmjATLaSk
You can also play a more recent build from the play store:
https://play.google.com/store/apps/details?id=com.OlafEsSaadi.NeonSling https://play.google.com/store/apps/details?id=com.OlafEsSaad...
I think it is a lot of fun, although there is not much progression at the moment.
This is what I am gonna add till release:
A "tutorial", I want to unlock new mechanics with every level and explain them first. Right now you start with every mechanic available and it is confusing for new player who don't even know what to do at all.
Second I want to add different ball/background skins that change the gameplay up. For example, the time power up would add one more second or each combo gives 5 points more.
You can buy these unlocks with the points that act as your score.
The idea was that you can experiment with different combinations to find the one which gets you the highest score.
Also leaderboards are missing.
I would love if anyone wants to try it out, give feedback and/or ideas!
- seventhtiger 7y agoLove the geometry war aesthetic and snappy gameplay.