4 ms·
Is FTL a roguelike though? The thing about roguelikes is that they’re turn-based, while FTL requires some micromanagement skills being closer to real-time stra
by mihaifm 7y ago
Is FTL a roguelike though?
The thing about roguelikes is that they’re turn-based, while FTL requires some micromanagement skills being closer to real-time strategies. You can still pause of course, but I’ve seen some Twitch streamers make no-pause runs on hard difficulty, which is abolutely insane.
Regardless, a very original game.
- Moru 7y agoThese games are frequently labeled as "roguelike", but also are referred to as "roguelike-like", "rogue-lite", or "procedural death labyrinths" to distinguish them from the more traditional roguelike. / Wikipedia
- mwfunk 7y agoYeah, it seemed like sometime around when Spelunky came out was when a bunch of games (generally indie games) started coming out that were inspired by certain elements of roguelikes: procedural everything, generally designed to be played through in one sitting, "winning" isn't really the goal but rather seeing how far you can get and enjoying what happens along the way, etc. For the longest time game journalists and people on game forums were careful to refer to these games as "rogue-lite", etc., but in recent years it's become more common to just call them roguelikes as well, even though they don't play anything like Rogue/Angband/Nethack/etc. That's fine by me, it feels more like a natural evolution of the terminology than people using the wrong words for things.