2 ms·
> Kobayashi: “There are currently some areas where Blender cannot take care of our needs, but we can solve it with the combination with Unity. Unity is usually
by faitswulff 7y ago
> Kobayashi: “There are currently some areas where Blender cannot take care of our needs, but we can solve it with the combination with Unity. Unity is usually enough to cover 3ds Max and Maya as well. Unity can be a bridge among environments.”
Does anyone know how they're using Unity? I'd be curious to hear more about gamedev tools being used in animation.
- SpliffnCola 7y agoStar Wars: Rogue One used Unreal Engine for a few parts where they could get the same fidelity to Renderman output. https://www.youtube.com/watch?v=pnigQTOig8k https://www.youtube.com/watch?v=pnigQTOig8k