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lightwave, Softimage are pretty much dead. 3ds max and maya are both owned by autodesk. So the former is better for architectural stuff and product design, the
by preommr 7y ago
lightwave, Softimage are pretty much dead.
3ds max and maya are both owned by autodesk. So the former is better for architectural stuff and product design, the latter for modeling, rigging, animation etc. Blender is fairly close to both. Especially with useful addons. A lot of major players customize things like their rigging so in that sense blender is far from being able to remove maya's position. Objectively, I would say blender is even slightly better at things like modeling. Blender's animation tools are good, rendering... is in some ways really good with the new eevee engine. Cycles is horribly slow.
I would say the real standouts are probably Houdini and Substance3d with kind of zbrush. Houdini is just a step up in simulations and particle effects. Its insane how good it is at the things it does especially with its procedural workflow. Blender's materials and painting system is there, but even with tweaking its only somewhat as good as designer+painter let alone the extensions that allow to export materials to unity/unreal. Even though the painting is primitive, the material node system is fairly powerful if used with textures instead of procedural generating everything. So depending on the workflow its still pretty powerful and can achieve the same results.
I mentioned zbrush for sculpting, and it just has a way higher ceiling. I don't know if most people will reach it, but zbrush can handle way more polygons and is just a way better tool for sculpting since that's what its main purpose is. Blender's sculpting can still be used to sculpt complicated things, but it probably has to be planned a little bit better by separating the mesh up. It has things like dynotopo to add details and the brush engine can do a lot of the things zbrush can do so its possible to make things. But you quickly have to start using textures and normals to simulate details whereas I've seen people just sculpt those details directly in zbrush.
tl;dr Blender is a jack of all trades and covers a lot of bases fairly well. Its good now, but it will be an absolute beast once the kinks get ironed out with eevee and the painting + sculpting tools get improved.